Puzzles that are provably fair
Every puzzle here is checked by machine before you see it and thrown away if it fails — a second answer where one was promised, a step that can only be guessed, a word nobody wrote a clue for. Where a guarantee cannot honestly be made, the puzzle says which one and why. No accounts, and nothing you type leaves your device.
Nothing is uploaded Puzzles are generated on your own machine, and your progress, word lists and names stay in your browser. There is no account, no leaderboard and no score to compare against anyone.
Today
Three puzzles chosen by the date rather than by a server. No streak, no score.
Play
Each of these states what it guarantees, and the guarantee is checked before the puzzle reaches you.
Arcade
Six originals rather than clones, each built around one idea the genre usually gets wrong — and each saying on the page what it does differently. Keyboard or touch, nothing to install, nothing to sign up for. All six, and what makes each one its own game →
Generators for the classroom, the kitchen table or a long journey.
What "provably fair" actually means here
Most puzzle sites generate a grid and publish it. The interesting failures are the ones that look completely normal: a Sudoku with two valid answers plays exactly like a good one until someone fills it in correctly and is told they are wrong, and a word search whose random filler letters happen to spell one of its own words sends a solver to the wrong place with a straight face.
So nothing here is published on the strength of the algorithm that made it. Every puzzle is handed to an independent checker — one that sees only what you would see — and thrown away unless it passes. For Sudoku, nonograms, logic grids and arithmetic cages that means proving exactly one solution exists, which requires continuing the search after the first is found rather than stopping there. For Sum Path it means enumerating every route across the board. For mazes it means checking the passages form a tree, for minesweeper that the board can be cleared without a single guess, and for a crossword that every letter run in the finished grid is one of the entries you wrote a clue for.
And where a guarantee cannot honestly be made
It is stated instead of quietly dropped, because the alternative is telling somebody who reasoned correctly that they were wrong.
Pattern Detective cannot promise a unique continuation, since no finite list of numbers has one — a polynomial can be drawn through any terms and end anywhere. What it promises is that of the seven rules it knows, exactly one fits; a sequence where two of them fit and disagree is discarded.
Codebreaker promises truthful, consistent feedback while you probe a hidden code — not that each guess narrows things to one answer, which is not how the game works. Its constructed tables are different: there, exactly one code fits, proven by enumerating the whole code space, and the mode is refused outright on settings too large to enumerate.
Sum Path answers are short and fairly direct, because a long wandering route cannot be the only one reaching its total — around twenty thousand other routes share it on a 6 × 6 board. The page says so rather than leaving players wondering why they never need to double back.
Difficulty is measured, not guessed
The usual shortcut is to label a Sudoku by how many clues it has, which is very nearly meaningless — this generator has produced two puzzles with 31 clues each, one beginner and one easy. Instead a second solver works the way a person does, applying named techniques in order, and the band comes from the hardest one the puzzle genuinely requires.
Every difficulty label on this site says in a sentence what it means, because a label you cannot interpret is decoration.
No accounts, no streaks, nothing to lose
There is no sign-in, no daily streak to break, no leaderboard and no notification. Progress is kept in your browser so a half-finished puzzle is still there tomorrow, and clearing your browser data clears it. Nothing about how you play is transmitted anywhere.