Bomber Run: hard, and not unfair
Waves of fighters and bombers coming down to meet you, and a gun that keeps firing. The genre where "difficult" and "cheated you" are easiest to confuse — so the four things that cause that confusion are rules here, and the page will tell you what each one is.
Play Bomber Run
←→↑↓ or WASD to fly · Space to fire · B for a bomb · P or Esc to pause · drag anywhere on the screen to fly
Hard, and not unfair
Four rules. They are not difficulty settings — they hold in Gentle and in Hard, on wave one and on wave thirty, and each of them is checked by a test that plays whole games and watches every frame.
What is coming down
Three aircraft, each asking something different of you.
What falls out of a wreck
About one aircraft in seven leaves something behind. Fly into it to pick it up.
Your gun, by level
Your best
Kept in this browser. Clearing site data clears them.
How to stay alive
Fly low and small. The instinct is to charge up the screen to kill things sooner. Sitting near the bottom gives you the whole height of the field to read what is coming and the most room to move out of its way. Go up only to finish something off.
Watch the wind-up, not the bullet. Every aircraft tells you before it fires. If you are reacting to bullets you are already a quarter of a second late; if you are reacting to the aircraft that is about to fire one, you have as long as you like.
Never sit under a bomber. Bombers drop straight down. That is the one attack in the game you can make impossible rather than merely dodgeable, just by not being in the column.
Spend bombs. People hoard them and die with three in stock. A bomb clears every shot on the screen and hurts everything flying: if you are boxed in, that is the moment it was for. You can carry three, and you will find more.
Small movements. Your hitbox is a dot. Most of what looks like a wall of fire has gaps far bigger than you are, and the way through is a nudge rather than a dash across the field.
Is it the one you remember?
No. This is an original built on the same idea — fly up the screen, shoot what comes down — in the way the other arcade games here are. The aircraft, the waves, the scoring, the drops and the four fairness rules are this project's, the artwork is drawn in code, and nothing is a port, an emulation or a copy of any cabinet's code or assets.
Common questions
Does it work on a phone?
Yes, and it is the better way to play it: drag anywhere on the playfield and the aircraft follows your finger. Auto-fire is on by default so you do not need a second thumb, and the two buttons under the screen handle bombs.
Why does my gun go down when I crash?
Because losing all of it is worse. The classic version of this takes every power-up when you die, which means the life after a bad moment is harder than the one that killed you, and the one after that is harder still. Dropping a single level is a real cost without the spiral. Gentle mode does not charge even that.
What is the little dot on my aircraft?
Your hitbox — the only part of you that bullets touch. It is drawn deliberately. A shooter that hides it is asking you to guess at the rules it is scoring you against.
Is anything saved or sent?
Five best scores, kept in this browser on this device. Nothing is uploaded, there is no account, and there is no leaderboard.